*“In fact, my first impression when I started the game was ‘Is this some sort of joke?’ The game’s full title is ‘Slaves To Armonk [sic]: God of Blood Chapter II: Dwarf Fortress,’ which is just a little too close for comfort to Bladehunt: DeathSpank 2: The Revenge. The game begins with a 30 second cinematic, multiple-scene ASCII-art animation, of a sort that I haven’t seen for 15 years or more... What the hell? It’s a joke, right? It has to be a joke.
“It’s not a joke. The game has the look of a roguelike. But it isn’t a roguelike.”*
—Peter B from Tea Leaves, reviewing Dwarf Fortress
*“There’s no win condition, but it’s damned easy to lose—either through bad management, or through any of the various disasters that can easily happen to you, from goblin conquest to flooding of your fortress.
“One of the game’s slogans, in fact, is ‘It’s fun to lose’ ‘Losing is fun.’ And you’d better adopt that attitude, since you will, often.”*
—Greg Costikyan, reviewing Dwarf Fortress